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1. Hydro-Hegemony, Giving Eve Online a new spin - in Player Features and Ideas Discussion [original thread]
Suggestion made to create a changing surrounding where some materials should be fought over Note: The changing surrounding is needed to avoid a stable Alliance friendship in a local area where the thrillseeking of war ends up at killing the same ...
- by Slumber Hawk - at 2012.04.09 22:48:00
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2. just for funs: kessel run / marathon - in Player Features and Ideas Discussion [original thread]
I've been thinking about the possibility to set this up as a player event for players, but there are to many things that can go wrong. 1) Cyno's 2) Can't use WH shortcuts, due to checkpoints 3) Clone Jumping 4) Limitation to use contracts to avoi...
- by Slumber Hawk - at 2012.03.18 10:27:00
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3. Harassing new charicters - in Player Features and Ideas Discussion [original thread]
Learn to use the directional scan ... and watch out for combat scanning probes. you see a bunch within 2 AU of your mission spot, than they're on to you.
- by Slumber Hawk - at 2012.03.18 09:46:00
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4. just for funs: kessel run / marathon - in Player Features and Ideas Discussion [original thread]
Can try and see how it works out. I'll suggest day before AT tournament ... as of yet to be decided People willing to help set this up, promoting it within corporations and alliances suggestions how to make check points and verify who came by o...
- by Slumber Hawk - at 2012.03.12 10:20:00
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5. just for funs: kessel run / marathon - in Player Features and Ideas Discussion [original thread]
link for those who never heard of it: http://starwars.wikia.com/wiki/Kessel_Run EVE sandbox: - 42 system run - specialy created WH's in several systems to reduce amount of jumps - simple rookie ships, or maybe even the vetship - teamwork: --&...
- by Slumber Hawk - at 2012.03.12 07:10:00
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6. Marauders: Underwhelming. Fix Ideas - in Player Features and Ideas Discussion [original thread]
As a VARGUR pilot myself I think the ship is fine. In my experience, most of the time, the outfitting people want on that ship isn't This thread does signifies that people are looking forward to the next t2 BS, with a different role than the bla...
- by Slumber Hawk - at 2012.03.09 06:09:00
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7. What stops people going to Nullsec, why do people go back to highsec from Null? - in Player Features and Ideas Discussion [original thread]
the one who said Fear already summed it up quite nicely in one word, but ... the actual word should be: Balance , the balance between time to fight vs the time to farm EVE is economicaly correct, meaning war is expensive and Losing a war very e...
- by Slumber Hawk - at 2012.02.29 06:29:00
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8. Bounty Hunter: Suggestions? - in Player Features and Ideas Discussion [original thread]
- License to Kill .... or in this case, to bounty hunt.
- by Slumber Hawk - at 2012.01.04 22:45:00
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9. Battle-Recorder · Eve's Very Own Built-In Record Tool - in Player Features and Ideas Discussion [original thread]
+1
- by Slumber Hawk - at 2012.01.02 22:18:00
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10. "Objectives complete" voice report, please! - in Player Features and Ideas Discussion [original thread]
+1
- by Slumber Hawk - at 2012.01.02 22:17:00
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11. Bounty Hunter: Suggestions? - in Player Features and Ideas Discussion [original thread]
Hi, Just a few ideas to give bounty hunting a better place within EVE - Wanted Criminals Should not get Concord protection in High Security Space. - No Standing Increase with Concord as long as criminals are wanted. - Bounty payment can be base...
- by Slumber Hawk - at 2012.01.02 15:30:00
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12. Fuel Block goes BOOM - in Player Features and Ideas Discussion [original thread]
Tahna Rouspel wrote: Imagine a large fleet fight and someone decides to bring a suicide freighter in the middle of the fleet. Oh, the tears... There is definitely a difference between - people who "suicide bomb" using your idea and - pe...
- by Slumber Hawk - at 2011.11.08 13:15:00
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13. Fuel Block goes BOOM - in Player Features and Ideas Discussion [original thread]
double post
- by Slumber Hawk - at 2011.11.08 13:15:00
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14. Easy to change appearance - in Player Features and Ideas Discussion [original thread]
^^
- by Slumber Hawk - at 2011.11.08 01:40:00
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15. configurable fuel containers instread new fuel - in Player Features and Ideas Discussion [original thread]
Kinda like Batteries ... (or hydrogen based "fuelcells") Handy idea even if i don't use POS myself.
- by Slumber Hawk - at 2011.11.08 01:30:00
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16. Easy to change appearance - in Player Features and Ideas Discussion [original thread]
added in OP. link to possible emote usage http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1561320 link to thread concerning different route to incarna http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1552339
- by Slumber Hawk - at 2011.11.04 19:44:00
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17. Easy to change appearance - in Player Features and Ideas Discussion [original thread]
Estheria Quintessimo wrote: I like the idea. I'll go with this Quote: When people see me now they think ... Ha a young blond girl, so lets take advantage of her! But I want to have a vicious all grandma's appreance from time to time to...
- by Slumber Hawk - at 2011.11.04 16:29:00
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18. Easy to change appearance - in Player Features and Ideas Discussion [original thread]
Mederik wrote: Yeah stumber i d like that, after all this is a space game i should be able to have an alien face. Many arms or eyes....lol Like holloween i ve could where a mask, an holloween costume at least a bag for my kandys. There s so m...
- by Slumber Hawk - at 2011.11.03 20:13:00
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19. Easy to change appearance - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: I'd rather have each jump clone have it's own individual appearance. When they're new, they have the default, but changes are saved. Agree ^^ nice one Danika
- by Slumber Hawk - at 2011.11.03 20:09:00
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20. EVE with a spiraling galaxy. - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: I updated the OP to clarify a bit more on the spiral speed. I know some of you like to go all hard core science fact posting, but this is a game and there is far more mechanics that spit in science's face than those that fol...
- by Slumber Hawk - at 2011.11.03 20:06:00
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